This 2,5 hours fully narrated texture breakdown series will cover all the aspects of the workflow I use to texture assets in Substance Painter, using my latest personal project Wastelander. This tutorial requires a basic to intermediate level of understanding of Substance Painter although I tried to make it clear and easy to follow as much as possible.

The first two Chapters are free while the last two are just a preview. The full series is available on on Artstation and Gumroad.

Music Credits:
Jóhann Jóhannsson – Dive-Bomb blues
Kevin MacLeod – Lightless Dawn

Here is the list of the main maps as I exported them for the final renders, Total UDIMs count is 6 x 4096. I also used an Emissive map for the light bulb of the torch light and an Opacity map for the torch light glass.

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